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Past News
102 Theater Room, Nintendo’s Video On Demand Service Launches Tomorrow
Last Post: R3dfaction
Posted On: Today
Replies: 11
Views: 190
102 WODE vs. NSMB
Last Post: djdynamite123
Posted On: Today
Replies: 0
Views: 98
106 Game Categories Revised v11 Released
Last Post: brakken
Posted On: Today
Replies: 0
Views: 95
203 Crap 2.4b Released
Last Post: djdynamite123
Posted On: Today
Replies: 0
Views: 97
225 Pong2 v0.99 Released
Last Post: djdynamite123
Posted On: Today
Replies: 0
Views: 86
225 RedSquare 0.93 Released
Last Post: djdynamite123
Posted On: Today
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Views: 74
225 SpaceBubble 0.92 Released
Last Post: djdynamite123
Posted On: Today
Replies: 0
Views: 70
225 BibleQuiz 0.94 Released
Last Post: googies
Posted On: Today
Replies: 1
Views: 100
102 More "Unlock Your Wii" Scam Sites
Last Post: markj81
Posted On: Today
Replies: 15
Views: 577
225 TetWiis v0.1b Released
Last Post: djdynamite123
Posted On: 11-18-2009
Replies: 0
Views: 133
203 KeyStego 1.0 Released
Last Post: Savage_Nation
Posted On: Today
Replies: 8
Views: 562
102 BBC iPlayer Wii channel now live for UK ONLY!
Last Post: bamabam
Posted On: Yesterday
Replies: 7
Views: 509
102 Cylon
Last Post: hatredg0d
Posted On: Yesterday
Replies: 7
Views: 745
102 FlatMii NSMB Fix
Last Post: djdynamite123
Posted On: 11-18-2009
Replies: 0
Views: 199
102 More WODE Images
Last Post: djdynamite123
Posted On: 11-18-2009
Replies: 0
Views: 133
220 Brakken Ranting - Get over It
Last Post: brakken
Posted On: Yesterday
Replies: 59
Views: 1,939
106 AutoStart PRX v5.1 Released
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 143
242 TonesynthDS v0.24 Released
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 125
243 NDS Backup Tool FTPd 010 Released
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 173
228 ScummVM version 1.0.0
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 153
112 ScummVM version 1.0.0
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 82
95 ScummVM version 1.0.0
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 97
242 ScummVM version 1.0.0
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 101
106 ScummVM version 1.0.0
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 104
103 ScummVM version 1.0.0
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 181
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  TonesynthDS v0.24 Released posted by brakken
11-17-2009
 



hotelsinus along with the rest of his coding team have released a new version of their matrix synthesizer for the Nintendo DS.

What's New?

+ Copy, paste (and clear) for every editor type.
+ Song editor. The columns represent a set of the patterns. The bottom value is the first pattern and the top is the last. You can set 16 different pattern in one "song pattern". You can change between the "song patterns" as you do it with the regular patterns (in pattern editor). If you push the play button, the first pattern that will be played is the pattern that determinated by the first column. At the end of that pattern the next pattern will be the one that determinated by the second column, and so on. After the last column is played the next pattern will be used from the first column of the second "song pattern", and so on.
+ Eg, decay to the lpf. The left of the 'eg' and 'decay' sliders represent 0Hz; the rights represent the maximum avaible cut off frequency (16384Hz in this version); the middle are always the frequency that is set by the 'cut' slider. The cut off frequency is interpolated between the value of the 'eg' slider and the value of the 'cut' slider during the attack and decay phases, and interpolated between the value of the 'cut' slider and the value of the 'decay' slider during the release phase.

Download: Here

Thanks to Nintendomax a French news site that doesn't steal and just copy news like DCEMU for the news!

0 replies - 125 views


  NDS Backup Tool FTPd 010 Released posted by brakken
11-17-2009
 



Rudolph has released a new version of his Nintendo DS and Gameboy Advance backup tool for whatever flavor of hardware you're running. Be it a Nintendo DS or DSi you can backup you games to your flashcard's SD card or now via FTP to your computer. Legally, in most countries it is fine to backup your own data, but shun on downloading it. So this should be the tool to use if you want to backup your own data for preservation purposes instead of illegally downloading them.

Quote:
It operates it with the FTP client that was accustomed to be used from PC because the DS side becomes FTPd this time. < point when it is not possible to connect it >
・PC: Setting of firewall
・Wifi-AP:ESS-ID ANY connection
・DS(FTPd): Internet Protocol address confirmation
Details of the usage etc. of this tool「It reads and [ne]. txt」Please refer to [wo].
Basically, I will not support it concerning this tool at all.
Please use it as a personal research and experimental use to the end.
Because the responsibility cannot be taken even if the trouble of the damage of the SAVE data of ROM etc. occurs . . In the self-responsibility.

Download: Here


0 replies - 173 views


  ScummVM version 1.0.0 posted by brakken
11-17-2009
 



The ScummVM Team have released a new version of their game interpreting engine for various platforms. ScummVM allows you to play a plethora of oldschool point and click adventure games on the consoles it's been released on. Games it supports - some examples are the Indian Jones series from Lucas Arts. It also supports a ton of more games (check out their website).

Quote:
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.

Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 "Shiny Logo!" The long awaited, the most anticipated, the best... whatever.

We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
For a rundown on what's new check out the PS2 post here.

Download: Here

0 replies - 101 views


  TonesynthDS v0.23 Released posted by brakken
11-15-2009
 



hotelsinus along with the rest of his coding team have released a new version of their matrix synthesizer for the Nintendo DS.

What's New?

! Start playing a pattern will not skip the first accord and start immediately after the click.
! Position led flickering has been decreased.
! Pattern play pauseing is accurte when you play a test sound. (althoug maybe a little extra delay would be nice)
+ Low pass filter with resonance. Cut frequency starts from 16384Hz. At the right end of the 'cut' slider the lpf is turned off, so the resonanc will not work there. At the right end of the 'res' slider the original sample is pretty distorted. It is not a bug; it comes from the math. I have left it in. May be it will be good for something.
- Every calculation have fallen back to 32768Hz. I kept it in 44100 originaly because of the ndsi, but this was just too slow (and not just because more sample should be calculated). I think I will simply create an ndsi version later.
! A nice big optimalization (not just the base frequency decreasing). Now the sample generation is faster even with the lpf.
+ Selectible scales. (chromatic,ionian,dorian,phrygain,lydian,locrian) You have to regenerate the bank to hear the difference. In every scale the first note is C3. In the previous versions ionian was the default.

Download: Here

0 replies - 153 views


  Woopsi Demo v0.40 Released posted by brakken
11-15-2009
 



A new version of Woopsi a windowing development library for the Nintendo DS has been released. Using Woopsi you can create dynamic menus and onscreen windows which you can intergrate into your homebrew.

Quote:
This release is the first alpha version. At this point I'm mainly concerned with bugfixing and tidying up than adding significant new features.

Big changes this time around include the removal of PALib support and a directory restructure. This is the first release of Woopsi that ships as a proper library. Installation instructions are included in the zip file, but it's essentially a matter of just copying the libwoopsi folder to the devkitpro folder.

Additionally, there are a lot of improvements to the graphics API, are a few new example and test projects, and a sizeable number of bugfixes.
What's New (LONG)

- Fixes:
- PALib support removed.
- Pointer to selected day button in calendar resets to NULL when new month selected; prevents day button incorrectly popping up if same button is clicked in new month.
- Calendar::getPreferredSize() returns valid values.
- Label text is greyed out when disabled.
- Huge speed increase in Calendar::resize().
- Calendar's child controls correctly fill entire available space.
- Calendar correctly selects date if new day is the same as old day but in a different month.
- Gadget drag event only raised if stylus is actually moved whilst dragging mode active.
- ScrollingPanel drag and scroll events only raised if stylus is actually moved whilst dragging mode active.
- MultiLineTextBox greys out text when disabled.
- MultiLineTextBox::removeText() correctly repositions cursor.
- TextBox greys out text when disabled.
- Scrolltest compiles correctly.
- SimpleScreen and SimpleWindow helper gadgets removed.
- Renamed LinkedList to WoopsiLinkedList and LinkedListIterator to WoopsiLinkedListIterator to avoid type clashing with LinkedList in devkit.
- Tidied up woopsifuncs.h.
- SuperBitmap::getBitmap() returns a pointer to the Bitmap object instead of the Bitmap object's raw pixel data.
- Moved skinned gadgets out of main library and into bonus folder.
- Removed fatInitDefault() stub method for SDL out of individual .cpp files and into nds.h.
- dimmedscreen.h includes woopsi.h.
- Graphics::drawBitmap() clips correctly if bitmap destination co-ords are greater than the size of the destination bitmap.
- GraphicsPort::drawPixel() clips correctly.
- GraphicsPort::drawXORPixel() clips correctly.
- Replaced DMA_Force and DMA_Copy with woopsiDmaForce() and woopsiDmaCopy() to fix ancient problems with DMA not seeing latest RAM state.

- New Features:
- Calendar test added.
- MultiLineTextBox test added.
- TextBox test added.
- Added an overload to GraphicsPort to print a length of a string in a specific colour.
- Restructured directories into traditional library layout.
- Upgraded main project to VC++ 2008.
- Added libwoopsi.a to SVN.
- Added template example that uses libwoopsi.
- Reorganised demo code into new demo directory.
- BitmapIO class can load 16-bit BMP images with any pixel encoding.
- BitmapIO class can load V3, V4 and V5 DIB headers.
- BitmapLoader example illustrates loading of most supported BMP types.
- Added skinned gadget example.
- Added SkinIO class to bonus folder - loads skins from disk.
- Added BitmapBase class to define basic interface for a bitmap.
- Added BitmapWrapper to enable included (not loaded) bitmap data to be used as a read-only Bitmap object.
- Moved drawing code out of Bitmap class into new Graphics class.
- Added MutableBitmapBase class to define basic interface for an editable bitmap.
- Added FrameBuffer class to wrap framebuffer inside a bitmap class.
- All references to DrawBg array now work with frameBuffer array.
- Added GraphicsUnclipped to perform raw unclipped bitmap drawing.
- GraphicsPort inherits from GraphicsUnclipped in order to reduce code repetition.
- Font system uses new Bitmap object hierarchy.
- System fonts available as global objects.
- Rewritten clipping routine in Font and MonoFont.
- Reorganised VC++ project with more filters.
- Rect struct moved out of Gadget class and into separate header.
- SuperBitmap no longer includes drawing functions; instead it exposes a non-const pointer to its bitmap and a non-const pointer to a Graphics object that can draw to the bitmap.
- Added bitmapdrawing example.
- Added gadgetdrawing example.
- Added blit() and blitFill() methods to Bitmap and FrameBuffer, and signatures to MutableBitmapBase.
- Added getData(x, y) method to all bitmap classes.

Download: Here

Source: gbadev

0 replies - 143 views


  Nano Lua DS v2.4 Released posted by brakken
11-15-2009
 

Quent42340 has released a new version of his implementation of a Lua interpreter for the Nintendo DS called Nano Lua. If you didn't know Nano Lua interprets the Lua scripting language. You can use the scripting language to make games, applications and demos without having to learn C/C++.

What's New?

* Change the name "DS" in "DSUs"
* VRAM fully operational
* Shell replaced by LED

Download: Here

Source: Nintendomax

0 replies - 141 views


  Virtual Game Maker DS 2 v0.24 (Alpha) Released posted by brakken
11-15-2009
 



Virtual Game Maker DS 2 is a game creation software for Windows which allows you to create your own games via it's GUI by importing sprites, music and scripting your own events. In the end you can create your own RPG or adventure game.

Download: Here

Source: PDRoms


0 replies - 190 views


  DSx86 (PC x86 emulator) Released posted by brakken
11-08-2009
 



Pate
has released a MSDOS emulator for the Nintendo DS. While still in it's early states it can emulate a quite a few games, applications and demos.

Quote:
For the last 4 months I have been working on an x86 emulator for NDS.
Now finally I have something to show for my efforts, so I decided to
announce this project, and release a technical demonstration.

DSx86 currently emulates 80286 processor, MCGA 320x200 screen and SoundBlaster audio.

The demo has my old DOS game LineWars II bundled with the emulator core. The emulator runs the game between 5 and 15 fps, with rare peaks up to 30 fps, depending on the amount of ships alive and visible on the screen.

I have also a blog/diary on my DSx86 web pages that gives some
background about the emulator in case you are interested.
Download: Here

Source: nintendomax

3 replies - 489 views


  zognc v0.17 Released posted by brakken
11-07-2009
 



zogna
has releasednew version of his scientific calculator for the Nintendo DS. This new versions add the function (ADD SoftPowerOff) so you can quickly turn off your Nintendo DS.

Download: Here

Source: Nintendomax (How the hell did they translate this?)

0 replies - 218 views


  Bunjalloo v0.7.7 posted by brakken
11-05-2009
 


Quirky the author of Bunjalloo a Nintendo DS web browser has been silent for some time. That hasn't stopped him from finally releasing a new version.

What's New?

Changes 0.7.7
  • Spaces at the start of elements change ( issue 112 )
  • Fix relative query links ( issue 110 )
  • Tabs were shown as an invalid character, instead of a space
  • Warranty shown as html
Changes 0.7.6
  • Added saving, loading and expiring of cookies
  • Fix several cookie-related bugs
  • Fix redirects to absolute locations. This fixes mobile Google Reader, amongst other things
  • Fix crash bug while editing bookmarks when you deleted the newline
  • Show the could-not-load error page again
  • Show the mime-type on pages that are not supported
  • New spinner icon (Thanks to an anonymous reader for that)
  • Fake WAP support for google.com/xhtml
  • Fix the preferences options for cookie permissions per domain
  • Fix appending text to HTML node attribute value (isue 10??)
  • Fix crash when trying to connect to an incorrect address ( issue 103 )
  • Escape + on input fields ( issue 81 )
  • Try and improve HTTP connection responsiveness
  • Allow user agent switching via "expert" configuration - set useragent=blah in config.ini
  • Update to the latest versions of 3rd party libraries (matrix SSL 1.8.7, libpng 1.2.38, latest libraries from devkitPro)
  • Moved the code to Google Code's Mercurial hosting
Changes 0.7.5:
  • Improvements to caching - logging in to GMail works again ( issue 99 )
  • Clicking preference icon goes straight to preferences
  • Fix encoding problems ( issue 98 )
  • Fixed lots of non-ascii character keyboard bugs
  • Fix configuration changes that use escapable % characters
    • you may have to manually fix the download path in your configuration settings
Changes 0.7.4:
  • Fixed freezing after only a few page loads ( Issue 97 )
Download: Here

0 replies - 282 views


  Moonshell v2.06 Released posted by brakken
11-05-2009
 



Moonlight
has released a new version of his infamous multimedia player for the Nintendo DS. It's the most commonly used media player which has been integrated in a ton of commercial flash cards who some use as their media player and some have customized to use as their operating system.

There isn't really a changlog that I've been able to locate, but if you want to upgrade and are having problems with your current version you might want to - otherwise I'd just leave it .

Support file formats.

Music formats: MP1, MP2, MP3, OGG, WAV, M4A, AAC, WMA, TTA, MID, RCP, R36
MOD formats: MOD, IT, MTM, S3M, XM, 669, MED, STM, AMF, GDM, ULT, UNI, ASY, IMF, OKT, STX
Chiptune formats: SPC, NSF, GBS, HES, AY, SAP, KSS
Playlist formats: M3U, WPL
Picture formats: JPG, BMP, GIF, PNG, PSD
Support DPG movie files.
Support text files.

Download: Here

Source: Nintendomax

4 replies - 534 views


  Manic Miner The Lost Levels DS v1.03 Released posted by brakken
11-04-2009
 



Here's a homebrew game that should catch your attention. Remember the platformer game Manic Miner for the ZX Spectrum released in 1983? Well if not it was one hell of a game. So anyway, the Headsoft Team who recently released Warhawk DS have released a new version of their remake of Manic Miner. This new version features some minor bug fixes and if you also read the new installation instructions you can now get the game running on the DSTT / TTDS.

Quote:
Installation

We recommend the EFS version for most people. For people exeriencing problems with the EFS verison should try the FAT version. This game requires a dldi patch compatible card to play.

* EFS Version - Just copy the included ManicMinerLL.nds file to your backup card and play.
* FAT Version - Copy the MMLL folder included in the archive to the root of your sd card. Copy the ManicMinerLL.nds to anywhere on your card.
* DSTT Cards - You need to be running the DSTT v1.17a unofficial firmware available from here.
What's New?* Several bug fixes, moved music to external file system

Download: Here

Source: Nintendomax

0 replies - 224 views


  Red Temple Released posted by brakken
11-02-2009
 



Robert Morley
aka Azenris has released a new version of "Red Temple". You play the game by collecting cherries and melons and also solving puzzles. This new version is a major overhaul so check out the changlog.

Quote:
Save / Load
The Game will now keep a savefile. The savefile is auto updated after completing a level. You can load the savefile
Using continuous on the start menu. Only 1 savefile is maintained.

Particles
I started writing a simple particle engine for some special effects, not done much yet but you can move
the pen on the upper screen during the titlescreen to move the water drops.

Grabbing
* You can now grab trashcan and pull them. Grab one by facing it and press A. I added this because trashcan would Constantly
get stuck against walls. So now you can pull it away!

Bosses
* Boss 1 added to The Game. Be careful of his bullets, turrets and suction move.

Screen Scrolling
Levels can now be bigger than the screen. Allowing for more possible designs of levels. Old level size is 16x12 tiles, new design is
50x20. It could be bigger, but i dont want it to be so big it makes levels too hard. This should be enough.

Level Storage
I redesigned levels were stored how to try and Reduce the memory needed for them.

Sounds
I added some sound effects, currently using maxmod, all sound effects are me being an idiot in a mic No Music tho: /

Demonstrations
Demos are now in the options and are not played during The Game. So if you dont know how to play
You can watch the demos to learn some ideas of The Game. Demos are currently disabled, if you dont know how to play
you could play version 2 of The Game, Which has demos in it.

Item mixing
Having collected some items in your backpack will cause them to mix
* Potion + Map = Spell Powder. Spell Powder is used by clicking on a totem. It will teleport you to the starting point levels.
* Europe = + stick Fishing Rod. Fishing rod can be used in ice water to catch a fish.
* Gun powder + Metal = Dynamite. Dynamite Can be used for destroying enemy spawn points.

Turrets
Both the player and enemy can stand on switches Allowing you to take over a turret. Turrets fires bullets at intervals
killing the opposite side. By pressing the turret switches multiple times will upgrade the firing speed of the turret.
Turret levels are 0, 1, 2, 3.

Description Box
On the lower screen is a box will descriptive text may be displayed.
Example: "Your invincibility wore off" or "You have been hit. 5 Damage."

* After taking damage the player will lose its vision, it will be restored over time
* Medals are awarded per level instead of the entire game scores, different levels have different requirements
* Keycards and Metal Doors.
* Cracking Ice. Stepping on cracking ice will cause it to crack, not Allowing movement over it. Basically you get one pass over
* Short invincibility after taking damage
* Spikes on floor will cause damage to you
* If your carrying a totem you can press A in the middle of a blood circle killing all enemies.
* Carrying a poison sample will allow you to to it on keycard doors, opening them.
* New item added healing, recovers some of your lost health
* New Heart Item, Granting a life to the player
* Enemy Spawn Points - Continue to spawn enemies until destroyed with dynamite
* Destroying Enemy Spawn Points will destroy all enemies created by it
* Added a new item invisibility, making you invisible for a short period
* Eye Doors will show up when you get close to them, blocking your path
* When the invisible screen is shown as black and white
* When invisible enemies can not track your movement and you are able to avoid eye doors closing on you
* Enemies will no longer stand on each other
* You can now push trashcan where doors used to be

GUI
* Inventory is now only 9 slots in size
* Lives are shown as hearts and not a numerical value
* Health is shown as both a numerical value and health bar
* Level is also shown on the lower screen
* Remaining cherries are shown

New Specials
* Fireball - collecting the fireball you allow you to shoot deadly attacks killing the enemy.
* Rubber Gloves - having rubber gloves will allow you to collect samples from poison poison tubs. Poison can burn some locks.
* Fur Coat - stops you losing health on snow.
* Shield - Temporarly make the player invincible.
* Invisibility - Temporarly make the player invisible.
* Light - While holding this special wont decrease your vision.

Specials Changes
* Trainers will now in addition to Allowing free movement on convayer belts allow passage through enemies (does not avoid damage).

Interacting (Pressing A)
Pressing A on certain items when facing them may cause a description or some text
to show on the lower screen within the text box.

Example:
Clicking on a pole without the required spell powder will cause a description telling you
what you need to collect.

When in doubt of what an item is, try pressing A, it may help you.
Download: Here

Source: Nintendomax

0 replies - 252 views


  S8DS v0.4 Released posted by brakken
11-02-2009
 



Recently master emulator coder Flubba who has produced many emulators for the Gameboy Advance has released his first Nintendo DS emuator. So put away your Slot 2 flash cards and get ready to run this pupply. S8DS is a Sega Master System (Mark 1) / Game Gear emulator for the Nintendo DS which is for the most part complete and runs 99% of the games available for both video gaming consoles.

What's New?

* Added R as FastForward.
* Fixed Bios handling on MD (Frogger proto GG2SMS works).
* Fixed "Border Off" for GG.
* Sprite collision is now "On" by default.
* Changed R as GG start to X as GG Start.

Download: Here

Source: TEHSKEEN MOTHER FUCKERS!

1 replies - 345 views


  Super Smash Bros. Rumble DS v0.6 Released posted by brakken
11-02-2009
 



The SSBR team has updated their eagerly anticipated Super Smash Bros. Rumble DS homebrew game which includes a fruitful of fixes and additions. Although at the moment it isn't really playable at the time, its nice to see the team is alive and working on it.

Quote:

What's New:
-Collision Detection Added!
-Dynamic Camera Added!
-Character Selection Screen Complete!
-Stage Select Added
-Custom Font Added
-Timer Added
-Basic Character and Stage Attributes System Added (Makes adding them easier and unique)
+See how Luigi moves slower but jumps higher than Mario
-Save System Added (No use for it yet)
-21 Characters Added!
+If you pick a character and it loads Diddy, it means they don't have a strip yet!
-2 Stages Added!
-Lots of Issues Fixed!
-Basic Control Added!

You can only play as one player, no cpus yet. Don't fret though, the next demo will definitely have cpus (and hopefully some AI).
Report Bugs Here

Download: Here

Source(s): Tehskeen via SSBR Blogspot

Side Note: R3dfaction did an excellent job at posting this news in our forums. I would like to thank him. It almost is exactly the same as a normal Skeenews article (although the images were hotlinked). If R3dfaction is reading this send me a PM as I'd gladly welcome a new news poster.

0 replies - 425 views


  zognc v0.16 released posted by brakken
11-01-2009
 



zogna
has released new version of his scientific calculator for the Nintendo DS. This new version features the "(ADD curve,conic)" functions. If you school kids are looking for a reason to play with your Nintendo DS in math class this could be it - as long as you can convince your teacher :)

Download: Here

Source: Nintendomax

0 replies - 224 views


  Metal Slug Combat v1.0 Released posted by brakken
11-01-2009
 



Master Sonic
has released a new two player game (player on 1 console) for the Nintendo DS. The game works like this - you try to kill the other player. Simple, yet addictive. You can choose between 4 different characters, 15 maps and you both have 3 weapons all from the Metal Gear Solid universe.

Information

* If the clock is running, the most lively player wins.
* The shot spends 30 of life.
* The knife spent 70 of life.
* The grenade spends 150 of life.
* The shield supports 7 shots, 3 grenades and a knife he relayed.
* End points include the following remaining items: life, bullets and shields.

Download: Here

Source: Nintendomax

1 replies - 262 views


  Dududu v0.4 Released posted by brakken
10-30-2009
 



Birslip
has released a new version of his stylus controlled shooting game where you can shoot birds and now cows. It's totally controlled with the stylus which actually works out pretty well. I only had a little bit a of time to play the game, but it has fluid graphics, good sound and the gameplay could become addictive.

What's New?

* Well too bad for Flash ... it will be for the promotional site! Cheesy
To celebrate, a new version (and DS), with the addition of a map (with full of sheep!), And the pattern a little shmup ...

* PS: to choose the level you must press L or R in the menu (nothing will happen, but that's normal, it's a beta! L -> Level brand new, R -> Old level! )

Download: Here

0 replies - 214 views


  Powder Release 112 Released posted by brakken
10-30-2009
 



Jeff Lait has released a new version of his rouge like game "Powder" for both the Nintendo DS, Sony PSP and Gameboy. Advance. I would try to describe what a rouge like game is, but the author does it best.

Quote:
To understand POWDER, you should first understand roguelikes. "Roguelike" is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband. My apologies to the many excellent roguelikes I didn't list. What characterizes these games? The exact specifications are a matter of debate - indeed, I may receive hate mail for including Diablo - but I shall try to write a few:

* Tactical play. The unit of action is based on the individual adventurer. The game is not twitch oriented (like Quake, rewarding reflexes & well trained actions) nor is it strategy oriented (like Civilizations or Warcraft, requiring working on the large picture)
* Based in Hack and Slash. A roguelike isn't primarily about plot development or telling a story. It is about killing things and acquiring treasure.
* Random games. A roguelike is a dungeon crawler where no two games are the same. The maps are different, the items are different, there are no guaranteed win paths.
* Permadeath. You die, that is it. No restoring a savegame. Good roguelikes delete your save game after loading them. This is compensated by the replayability of the game.
* Complex interactions of properties. While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equipping a silver ring as a weapon in order to damage a creature vulnerable to silver, but not one's other weapons. [Editor: This matches the Hack branch of the roguelike tree, not the Angband branch]
* Steam rolling monsters. If a critter is in your way, and weak, you shouldn't even notice it is there.

For more information about roguelikes there is the Rogue Basin, a Wiki documenting this genre, and the Temple of the Roguelike, a newsite tracking developments in the field.

Having defined Roguelike, POWDER is easy to describe: A Roguelike designed for the Gameboy Advance and Nintendo DS.
What's New?

* Your tame creatures now have a heart badge beside them to identify them as such.
* Switching to a different tile res will no longer cause a crash. (Inu)
* Building the tile choice list now comes from the internal allbitmaps.h rather than being hardcoded, so Ibson the Grey's tiles will show up as expected. (Inu)
* Entering a level with active lava/water from a level which has no active lava/water, when the new level is already created and previously visited this game, will no longer stop the updating of said lava and water. (Nathan Bogue)
* Hopefully backspace will work on OSX. (Nathan Bogue)
* Jumping in space prohibited if you lack spacewalk. (Nathan Bogue)
* Jumping when buried prohibited. (Nathan Bogue)
* Kobold thieves are pluralized properly. (Nathan Bogue)
* Living frosts are now bloodless. (Nathan Bogue)
* Digging upwards on special levels has more sensible results. (Nathan Bogue)
* Remove the console window on Windows.
* Shattered trees will drop their occupants. (Nathan Bogue)
* Items that fall down holes will no longer be mapped. (patch by Richard Quirk)
* PSP Makefile should be happier with newer devkits. (patch by Joe Buck)
* Left and Right on menus will scroll fast, just like L and R do, but this also applies to the command menu where L and R are the quick bind keys. (patch by Joe Buck)
* [SDL] Shift-arrow will swap with a critter, Alt-arrow will jump. (patch by Andreas Bohm)
* ctype.h is included in map2c.cpp now. (Ben Hjelt)
* New tileset from Chris Lomaka.
* One new room.
* Load game shows up first in the menu if it is available to make it harder to accidentally choose new game. (Enrique Garcia Cota)

Download: Here

Source: Nintendomax

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